Skip to content
IRC-Coding IRC-Coding
Fitts' Law Movement Time Target Size Touch ISO 9241

Fitts' Law Explained: Target Size, Distance & UI Design

Fitts' Law: movement time depends on target distance and size. UI rules for buttons, touch targets (48px), and accessibility with formula.

S

schutzgeist

2 min read

Fitts’s Law

This article is a term explanation of Fitts’s Law – including formula, practical rules, and exam questions.

In a Nutshell

Fitts’s Law describes: The movement time to hit a target depends on target distance and target size. Large, nearby targets are faster to hit.

Compact Technical Description

Base formula:

MT = a + b * log2(D/W + 1)
  • MT: Movement time
  • D: Target distance
  • W: Target size (width along movement axis)

log2(D/W + 1) is the Index of Difficulty (ID).

Practical implications:

  • Place primary actions large and near
  • Edges/corners are ergonomically favorable (“cursor stops”)
  • Touch: larger target sizes and sufficient distances (typically 44–48px)

Exam-Relevant Key Points

  • Formula + meaning of D/W
  • Large targets / small distance reduce MT
  • Edges/corners as “large targets”
  • Touch: critical actions not too close together
  • Metrics: MT, error rate, (optional) throughput
  • Documentation: mockups with target dimensions + test protocol

Practical Example

Goal: "Save" faster to reach than "Cancel"
- Save large + near typical path
- Cancel smaller/further away
- Destructive actions spatially separated

Typical Exam Questions (with Short Answer)

  1. Fitts’s formula? MT = a + b * log2(D/W + 1).
  2. What is ID? log2(D/W + 1) as difficulty measure.
  3. Why are edges/corners good? Cursor cannot “overshoot”.

Most Important Sources

  1. https://de.wikipedia.org/wiki/Fitts%E2%80%99sches_Gesetz
  2. https://www.nngroup.com/articles/fitts-law/
Back to Blog
Share:

Related Posts